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<title>entart3t's CGPortoflio Gallery</title>
<link>http://entart3t.cgsociety.org/gallery/</link>
<description>entart3t's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Sifi.Interior.1 (Game Art)</title>
	<link>http://entart3t.cgsociety.org/gallery/927106</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1287142463_small.jpg"><br><br>I tried to create a set of interior pieces that could be used to create a wide variance of different sifi interiors. All images are unedited realtime screenshots from the Hpl2-Engine, i only scaled them down to reduce alising. <br />
<br />
for more infos on the engine: http://www.frictionalgames.com<br />
<br />
i hope you like it and please post youre feedback and critique <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 15 Oct 2010 06:34:25 +0000</pubDate>
	</item>
	<item>
	<title>Torre Caja Madrid</title>
	<link>http://entart3t.cgsociety.org/gallery/875828</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1272112945_small.jpg"><br><br>Wanted to try something different than my last projects <br />
and get used to 3dmax and Vray.<br />
<br />
The tower is build afer picture reference, the original tower was designed by Lord Foster and is located in Madrid, the enviroment is fictional.<br />
<br />
Hope you like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
and please post youre feedback and critique]]>
	</description>
	<pubDate>Sat, 24 Apr 2010 07:42:28 +0000</pubDate>
	</item>
	<item>
	<title>Turn of the tide (wireframe)</title>
	<link>http://entart3t.cgsociety.org/gallery/838527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1262200985_small.jpg"><br><br>wireframe ]]>
	</description>
	<pubDate>Wed, 30 Dec 2009 13:23:07 +0000</pubDate>
	</item>
	<item>
	<title>Turn of the tide (AE-pass)</title>
	<link>http://entart3t.cgsociety.org/gallery/838525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1262200941_small.jpg"><br><br>AE-pass rendering ]]>
	</description>
	<pubDate>Wed, 30 Dec 2009 13:22:24 +0000</pubDate>
	</item>
	<item>
	<title>Turn of the tide</title>
	<link>http://entart3t.cgsociety.org/gallery/838524</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1262200703_small.jpg"><br><br>Hello everyone,<br />
<br />
I am happy to present my latest work. <br />
I have been working on this quite a while, and finally found some time now to finish it. I didn't have a real concept when starting this only the rough idea of cliffs and ocean, the rest evolved during the work.<br />
At this point i also want to thank all who gave me ideas and feedback for this picture.<br />
<br />
I used Maya, ZBrush for the displacement/normal maps and Photoshop for textures + postproduction. Rendering was done with Mental Ray<br />
<br />
The Sky is made out of two 3D-fluids + quite a bit Photoshop rework, also the foam is painted in ps since i wasn't able to get the wanted result within Maya.<br />
Beside that i did some Colour and Brightness adjustments and composing in Photoshop, the rest is all made in Maya. <br />
For more details you can also take a look at my WIP-thread:<br />
http://forums.cgsociety.org/showthread.php?f=43&amp;amp;t=795483&amp;amp;highlight=isle+storm<br />
<br />
<br />
thanks for viewing! i hope you like it <br />
and please give me feedback and critique <br />
]]>
	</description>
	<pubDate>Wed, 30 Dec 2009 13:18:28 +0000</pubDate>
	</item>
	<item>
	<title>Paris 2048</title>
	<link>http://entart3t.cgsociety.org/gallery/769023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1243628123_small.jpg"><br><br>Hello everyone, this is my latest work.<br />
<br />
I started modelling the Eiffel-tower as a training for myself and afterwards felt like creating a interesting environment for it.<br />
The scene takes places in year 2048 and shows a part of the decayed Paris with the Eiffel Tower still standing out of the ruins.<br />
I have an idea for the &quot;story&quot; behind it, but rather want you to interpret it in you re own way. <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
The modelling and texturing was done in Maya. <br />
Lightning is done with mr Sun and Sky and usage of Importons+ Irrdiance Particles and Ambient Occlusion.<br />
Rendering is done with Mental Ray, except the clouds and Grass which is partly rendered with Maya software.<br />
The light rays, shoreline and fog are made with Photoshop, as well as composing and post production.<br />
<br />
Look at my Portfolio for a wireframe image of the scene and tower.<br />
<br />
<br />
I hope you like the it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Critique and comments are most welcome. <br />
Thank You]]>
	</description>
	<pubDate>Fri, 29 May 2009 15:15:27 +0000</pubDate>
	</item>
	<item>
	<title>Paris 2048 wireframe - tower closeup</title>
	<link>http://entart3t.cgsociety.org/gallery/768988</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1243624613_small.jpg"><br><br>wireframe closeup from the tower modell created for &quot;Paris 2048&quot;]]>
	</description>
	<pubDate>Fri, 29 May 2009 14:16:56 +0000</pubDate>
	</item>
	<item>
	<title>Paris 2048 wireframe</title>
	<link>http://entart3t.cgsociety.org/gallery/768987</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/377180/377180_1243624422_small.jpg"><br><br>Wireframe from &quot;Paris 2048&quot; Image<br />
(Grass is not shown for better visibility)]]>
	</description>
	<pubDate>Fri, 29 May 2009 14:13:46 +0000</pubDate>
	</item>
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